LoZEng Game Engine ProgressZelda

I thought I should write about how far I have progressed on my game engine, LoZEng. Firstly, its pronounced “Lozenge” like the cough sweet and it stands for “Legend of Zelda Engine”, its designed to be a cross-platform game engine but initially I am developing it for Wii and DS, a PC release is available for testing but it will lack all of the extra “fancy” features in the Wii and DS editions.

So far I have been able to draw a Link and a few trees, add collision and draw layers so that the tops of trees are drawn above Link so he can walk under. It will be in 2D but I feel it is very promising that I will eventually build it to recreate the 3D used in the DS Pokemon games. I know what I have done isn’t a great deal but this is the bare bones, I could make a Zelda game out of this but it would lack any kind combat.

I just need to finish a few bugs and I should then hopefully have a small demo to show off, and for the record I am now on 600 lines of programming code and of that only 100 lines are actual game which I could reduce down to around 50-75 in the future.

EDIT:

Finished fixing bugs, now creating the demo!

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What Zelda could learn from Square Enix

Just finished The Crystal Bearers twice the other day and I was wondering why it felt more fulfilling to get 100% in The Crystal Bearers but not Zelda. Please remember that I am still going for that 100% completion in Crystal Bearers as its just that gripping. I thought that its probably best to use Twilight Princess and Spirit Tracks since to the best of my knowledge these games had quite decent hype behind them. My analysis will focus on elements of Zelda which I feel have been lacking consistently and if improved could radically change the fate of the first Wii Zelda.

Continue reading ‘What Zelda could learn from Square Enix’

Why things anger me.

In my last post I said:

Recently I have been getting annoyed with things to do with gaming such as:

  • Dumb programmers
  • Dumb designers
  • Dumb producers
  • Dumb assistant producers who work for equally dumb producers
  • Dumb reviewers
  • and finally dumb gamers

Here are some explanations:

  • Dumb programmers:
    Is it ever fun to play a game that feels like it was built by a guy who has trouble tying his shoelace
  • Dumb designers
    Since when did people like being blinded by their games
  • Dumb producers
    Not much needs to be said
  • Dumb assistant producers who work for equally dumb producers
    Not much needs to be said
  • Dumb reviewers
    Modern Warfare Reflex was given very harsh ratings by most sites even though the users gave an even higher rating, other examples being games like GTA, Halo 3 and Crysis, they were overrated because they were not “like other games” but had blockbuster like storylines
  • Dumb gamers
    How many 10 year olds buy a PSP just to play GTA with all cheats enabled?

I know some of my pet gaming hates are not significant but they still do exist and if you don’t like it, go flame about how your love for Halo will solve the recession we are in or how photo-realistic graphics will solve climate change.

Hello world!

“Hello World” the first words the newbie programmer prints out to the command line based executable that they had just compiled will also be the first words put in my blog (kind of seeing as though its the default post).

Recently I have been getting annoyed with things to do with gaming such as:

  • Dumb programmers
  • Dumb designers
  • Dumb producers
  • Dumb assistant producers who work for equally dumb producers
  • Dumb reviewers
  • and finally dumb gamers

The problem I find with the above is that they all seem to be adding to a problem in the gaming world and its what I prefer to call “global blindness”, the term “global blindness” should be used to describe a comment, action or movement which encourages other people to incorrectly identify a game as casual. The term “casual game” no longer means what it should either, a “casual” game is now one which does not have high spec graphics or one which is innovative because the 3rd Grade General on Halo 3 does not have the co-ordination to use a wiimote. Because of this somehow more and more games are being classed as casual games and more casual games are being made.

Because of this, I hope by sporadically spawning blog posts I might be able to make a change in gaming attitudes and maybe finding joy in some retro games.


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Credits:

betocampos: For the awesome digital landscape he posted on Deviant Art